![]() ![]() Balance favors A-moving and not using cover, over careful planning and clutch microing. If CoH2 stayed as it were, when the developers left it to pursue other projects, it wouldn't be the broken mess it is today - terrible community maps everywhere and not enough vetoes to get rid of them. I'm saying devs shouldn't let community-led teams maintain a game. I'm actually talking about the opposite here, but I partially agree - we've yet to see if CoH3 is going to be a flop like most rushed AAA titles today, that either play on nostalgia and everything else is bad, or it is the same game, except with more microtransactions. Originally posted by Alice Aiyousuru:This is why the Spearhead II mod even exists, cause game devs have no idea how to make a fun game now a days it's better when you simply mod it to be a good game. You'll know within the first 2 months of release, if something is a win or a hard "nay", unless a dev pulls a No Man's Sky, like CDprojektRed is pulling with Cyberpunk too. Everything, that doesen't involve running the same unit into cannons/rifles/mines from different directions and diving endless artillery is gone.īut yeah, I'll pick CoH3 up, if the launch isn't a flop. Americans demoing your base with 2 Engies in a Halftrack while you fight the BAR rifles. And the number of tactics there are to beat one another is amazing - mining base building entrances with the M8, breaking the fence around enemy base early-on as PE, only to later sneak a goliath into his retreat point. It's actually quite refreshing to play, compared to CoH2. The only blobfaction is PE and the only overpowered ally play is BARspam. Good to know, that CoH3 will most likely be turned into a mindless blobfest, where everyobdy ignores cover (because they can) and the most ingenious tactic is A-move.ĬoH1 is more balanced by MILES and MILES. I have not pre-ordered, nor do I plan on. Originally posted by Le Negev:Miragefla was in the inner circle of cope3 players. ![]()
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